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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ÇÁ·ÎÁ§Æ® ÅÊ°í ±â¹ÝÀÇ Áõ°­Çö½Ç Àü½Ã ÄÜÅÙÃ÷ ±¸Çö
¿µ¹®Á¦¸ñ(English Title) Augmented Reality exhibition content implemented using Project Tango
ÀúÀÚ(Author) ±èÁö¼º   À̵¿Ã¶   Ji-seong Kim   Dong-cheol Lee  
¿ø¹®¼ö·Ïó(Citation) VOL 21 NO. 12 PP. 2312 ~ 2317 (2017. 12)
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(Korean Abstract)
¹Ú¹°°üÀº µðÁöÅÐ ±â¼ú°ú À¶ÇÕÀ¸·Î °ü¶÷°´¿¡°Ô ´Ù¾çÇÑ ¹æ½ÄÀ¸·Î Á¤º¸¸¦ Àü´ÞÇÏ°í ÀÖ´Ù. Áõ°­Çö½Ç ±â¼úÀº Çö½Ç¼¼°è¿¡ ÀÌÀ½»õ ¾øÀÌ °¡»ó°´Ã¼¸¦ Áõ°­½ÃÄÑÁÖ´Â ¹æ½ÄÀ¸·Î Àü½Ã¹°¿¡ ´ëÇÑ Á¤º¸ Á¦°ø ¿ªÇÒ°ú °áÇÕÇÏ¿© »ç¿ëÀÚÀÇ ´Ù¾çÇÑ °¨°¢À» »ç¿ëÇÒ ¼ö ÀÖ¾î ³ôÀº ¸ôÀÔ°¨°ú Çö½Ç°¨À» Á¦°øÇØÁØ´Ù. ±×·¯³ª À§Ä¡±â¹Ý Áõ°­Çö½ÇÀº GPS Á¤º¸ÀÇ ¿ÀÂ÷·Î ÀÎÇؼ­ °¡»ó°´Ã¼°¡ Çö½Ç¼¼°è¿Í ºÎÁ¤È®ÇÑ Á¤ÇÕÇö»óÀ» À¯¹ß½ÃÅ°°í ºñÀü±â¹Ý Áõ°­Çö½ÇÀº ¸¶Ä¿°¡ ¹èÄ¡µÈ À§Ä¡¿¡ Áõ°­ÀÌ °¡´ÉÇϳª ±âÇÏÇÐÀûÀÎ ÆÐÅÏÀº »ç¿ëÀÚÀÇ Ã¼ÇèÀÇ ÁýÁßµµ¸¦ °¨¼Ò½ÃŲ´Ù. ÀÌ·± ¹®Á¦¸¦ ÇØ°áÇϱâ À§ÇØ °³¹ßµÈ ÇÁ·ÎÁ§Æ® ÅÊ°í¸¦ ÀÌ¿ëÇÏ¿© Çö½Ç¼¼°è¿Í »óÈ£ÀÛ¿ëÇÏ´Â Àü½Ã ÄÜÅÙÃ÷¸¦ ±¸ÇöÇÏ¿´´Ù. ±¸ÇöÇÑ Àü½Ã ÄÜÅÙÃ÷´Â Lenovo Phab 2 Pro¸¦ ±â¹ÝÀ¸·Î Unity 3D¿¡¼­ Project Tango SDK¸¦ »ç¿ëÇÏ¿´´Ù. °ü¶÷°´ÀÌ Àü½ÃÄÜÅÙÃ÷¿¡ ¸ôÀÔ°¨°ú Çö½Ç°¨À» Çâ»ó½Ãų ¼ö ÀÖ¾úÀ¸¸ç ¹Ú¹°°ü»Ó¸¸ ¾Æ´Ï¶ó ¼îÇθô µî ´Ù¾çÇÑ Àü½ÃºÐ¾ß¿Í Á¢¸ñÇÒ ¼ö ÀÖÀ» °ÍÀÌ´Ù.
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(English Abstract)
Museums are converging with digital technology to convey information to viewers in various ways. Augmented reality technology enhances virtual objects seamlessly in the real world, and provides a high sense of immersion and realism because it can use various senses of users in combination with information providing role of exhibits. However, the location-based augmented reality may cause the inaccurate registration of the virtual object with the real world due to the error of the GPS information, and the vision-based augmented reality can be enhanced at the position where the marker is placed. To solve this problem, we implemented the exhibition contents that interact with the real world by using the developed project tango. The exhibited contents were based on Lenovo Phab 2 Pro and Project Tango SDK in Unity 3D. Visitors were able to improve immersion and realism in exhibition contents, and it would be able to combine with various exhibition fields such as shopping malls as well as museums.
Å°¿öµå(Keyword) ÇÁ·ÎÁ§Æ® ÅÊ°í   Áõ°­Çö½Ç   Àü½ÃÄÜÅÙÃ÷   °ø°£ÀÎÁö   Project Tango   Augmented Reality   Exhibit Contents   Perception Ability  
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